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- Understanding Augmented Reality
- Author : Alan B. Craig
- Publsiher : Newnes
- Release : 26 April 2013
- ISBN : 0240824105
- Pages : 296 pages
- Rating : 4/5 from 21 reviews
GET THIS BOOKUnderstanding Augmented Reality
Read or download book entitled Understanding Augmented Reality written by Alan B. Craig which was release on 26 April 2013, this book published by Newnes. Available in PDF, EPUB and Kindle Format. Book excerpt: Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software
- Author : Alan B. Craig
- Publisher : Newnes
- Release Date : 2013-04-26
- Total pages : 296
- ISBN : 0240824105
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Summary : Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to ...
- Author : William R. Sherman,Alan B. Craig
- Publisher : Morgan Kaufmann
- Release Date : 2018-11-08
- Total pages : 938
- ISBN : 0240824105
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Summary : Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify ...
- Author : P Kaliraj,Devi Thirupathi
- Publisher : CRC Press
- Release Date : 2021-12-16
- Total pages : 208
- ISBN : 0240824105
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Summary : Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. ...
- Author : Alan B. Craig,William R. Sherman,Jeffrey D. Will
- Publisher : Morgan Kaufmann
- Release Date : 2009-06-02
- Total pages : 448
- ISBN : 0240824105
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Summary : Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,...
- Author : Kurubacak, Gulsun,Altinpulluk, Hakan
- Publisher : IGI Global
- Release Date : 2017-02-22
- Total pages : 366
- ISBN : 0240824105
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Summary : Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in ...
- Author : Akcayir, Gokce,Demmans Epp, Carrie
- Publisher : IGI Global
- Release Date : 2020-10-23
- Total pages : 404
- ISBN : 0240824105
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Summary : Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by ...
- Author : Zeynep Tacgin
- Publisher : Cambridge Scholars Publishing
- Release Date : 2020-03-20
- Total pages : 305
- ISBN : 0240824105
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Summary : Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes ...
- Author : Jonathan Linowes
- Publisher : Packt Publishing Ltd
- Release Date : 2021-08-16
- Total pages : 382
- ISBN : 0240824105
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Summary : Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common ...
- Author : Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung
- Publisher : Springer Nature
- Release Date : 2022-01-12
- Total pages : 429
- ISBN : 0240824105
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Summary : This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich ...
- Author : M. Claudia tom Dieck,Timothy Jung
- Publisher : Springer
- Release Date : 2019-02-19
- Total pages : 335
- ISBN : 0240824105
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Summary : This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing ...
- Author : Patrick Bourdot,Victoria Interrante,Luciana Nedel,Nadia Magnenat-Thalmann,Gabriel Zachmann
- Publisher : Springer Nature
- Release Date : 2019-10-07
- Total pages : 338
- ISBN : 0240824105
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Summary : This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: ...
- Author : Constantine Stephanidis,Jessie Y. C. Chen,Gino Fragomeni
- Publisher : Springer Nature
- Release Date : 2020-10-07
- Total pages : 462
- ISBN : 0240824105
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Summary : This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a ...
- Author : Lucio Tommaso De Paolis,Patrick Bourdot,Antonio Mongelli
- Publisher : Springer
- Release Date : 2017-06-06
- Total pages : 476
- ISBN : 0240824105
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Summary : The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following ...
- Author : Vladimir Geroimenko
- Publisher : Springer Nature
- Release Date : 2021
- Total pages : 322
- ISBN : 0240824105
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Summary : This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and ...
- Author : Vladimir Geroimenko
- Publisher : Springer Nature
- Release Date : 2022-06-17
- Total pages : 402
- ISBN : 0240824105
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Summary : This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers ...