The Uncanny Valley in Games and Animation

Written By Angela Tinwell
The Uncanny Valley in Games and Animation
  • Publsiher : CRC Press
  • Release : 10 December 2014
  • ISBN : 1466586958
  • Pages : 236 pages
  • Rating : 4/5 from 21 reviews
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Read or download book entitled The Uncanny Valley in Games and Animation written by Angela Tinwell which was release on 10 December 2014, this book published by CRC Press. Available in PDF, EPUB and Kindle Format. Book excerpt: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human

The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation
  • Author : Angela Tinwell
  • Publisher : CRC Press
  • Release Date : 2014-12-10
  • Total pages : 236
  • ISBN : 1466586958
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Summary : Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the ...

The Uncanny Valley Hypothesis and beyond

The Uncanny Valley Hypothesis and beyond
  • Author : Marcus Cheetham
  • Publisher : Frontiers Media SA
  • Release Date : 2018-03-19
  • Total pages : 212
  • ISBN : 1466586958
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Summary : A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a ...

An exploration of the Uncanny Valley and its consequences

An exploration of the Uncanny Valley and its consequences
  • Author : Andrea Attwenger
  • Publisher : GRIN Verlag
  • Release Date : 2018-01-08
  • Total pages : 7
  • ISBN : 1466586958
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Summary : Seminar paper from the year 2016 in the subject Computer Science - Internet, New Technologies, grade: 1.0, LMU Munich (Institut für Informatik), course: Hauptseminar Medieninformatik, language: English, abstract: Humans usually favor the company of beings similar to them and it is therefore natural to assume that with increasing human likeness, robots ...

User Centric Media

User Centric Media
  • Author : Petros Daras,Oscar Mayora
  • Publisher : Springer Science & Business Media
  • Release Date : 2013-01-02
  • Total pages : 372
  • ISBN : 1466586958
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Summary : This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough ...

Uncanny Valley

Uncanny Valley
  • Author : Jasia Reichardt
  • Publisher : Cornerhouse Distribution Clients
  • Release Date : 2004
  • Total pages : 29
  • ISBN : 1466586958
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Summary : Published to accompany an exhibition of the artist's work at the Walker Gallery, Liverpool, May 27th - August 22nd, 2004, this volume showcases the idiosyncratic mechanical sculpture of Tim Lewis....

Modes of Spectating

Modes of Spectating
  • Author : Alison Oddey,Christine A. White
  • Publisher : Intellect Books
  • Release Date : 2009
  • Total pages : 265
  • ISBN : 1466586958
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Summary : The notion of spectatorship has become of increasing interest as artists develop experimental works and manufacturers seek to produce the means for viewing such works. Modes of Spectating explores the visual landscapes which spectators encounter, and how they perceive what they view. The volume questions the effect of different mediums ...

Game Sound Technology and Player Interaction Concepts and Developments

Game Sound Technology and Player Interaction  Concepts and Developments
  • Author : Grimshaw, Mark
  • Publisher : IGI Global
  • Release Date : 2010-09-30
  • Total pages : 504
  • ISBN : 1466586958
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Summary : Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other ...

Robot Ethics 2 0

Robot Ethics 2 0
  • Author : Patrick Lin,Keith Abney,Ryan Jenkins
  • Publisher : Oxford University Press
  • Release Date : 2017-09-01
  • Total pages : 352
  • ISBN : 1466586958
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Summary : The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This ...

Cross Cultural Design User Experience of Products Services and Intelligent Environments

Cross Cultural Design  User Experience of Products  Services  and Intelligent Environments
  • Author : Pei-Luen Patrick Rau
  • Publisher : Springer Nature
  • Release Date : 2020-07-10
  • Total pages : 714
  • ISBN : 1466586958
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Summary : This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings ...

Geminoid Studies

Geminoid Studies
  • Author : Hiroshi Ishiguro,Fabio Dalla Libera
  • Publisher : Springer
  • Release Date : 2018-04-27
  • Total pages : 466
  • ISBN : 1466586958
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Summary : This book describes the teleoperated android Geminoid, which has a very humanlike appearance, movements, and perceptions, requiring unique developmental techniques. The book facilitates understanding of the framework of android science and how to use it in real human societies. Creating body parts of soft material by molding an existing person ...

Extimate Technology

Extimate Technology
  • Author : Ciano Aydin
  • Publisher : Routledge
  • Release Date : 2021-01-20
  • Total pages : 322
  • ISBN : 1466586958
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Summary : This book investigates how we should form ourselves in a world saturated with technologies that are profoundly intruding in the very fabric of our selfhood. New and emerging technologies, such as smart technological environments, imaging technologies and smart drugs, are increasingly shaping who and what we are and influencing who ...

Online Communities and Social Computing

Online Communities and Social Computing
  • Author : A. Ant Ozok,Panayiotis Zaphiris
  • Publisher : Springer Science & Business Media
  • Release Date : 2009-07-15
  • Total pages : 731
  • ISBN : 1466586958
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Summary : The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third ...

Affective and Social Signals for HRI

Affective and Social Signals for HRI
  • Author : Hatice Gunes,Ginevra Castellano,Bilge Mutlu
  • Publisher : Frontiers Media SA
  • Release Date : 2020-02-04
  • Total pages : 212
  • ISBN : 1466586958
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Summary : Designing robots with socio-emotional skills is a challenging research topic still in its infancy. These skills are important for robots to be able to provide not only physical, but also social support to human users, and to engage in and sustain long-term interactions with them in a variety of application ...

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release Date : 2011-01-24
  • Total pages : 276
  • ISBN : 1466586958
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Summary : Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance ...

Cases on Virtual Reality Modeling in Healthcare

Cases on Virtual Reality Modeling in Healthcare
  • Author : Tang, Yuk Ming,Lun, Ho Ho,Chau, Ka Yin
  • Publisher : IGI Global
  • Release Date : 2021-12-17
  • Total pages : 287
  • ISBN : 1466586958
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Summary : Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There ...