Understanding Motion Capture for Computer Animation and Video Games

Written By Alberto Menache
Understanding Motion Capture for Computer Animation and Video Games
  • Publsiher : Morgan Kaufmann
  • Release : 25 June 2022
  • ISBN : 9780124906303
  • Pages : 238 pages
  • Rating : 4/5 from 21 reviews
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Read or download book entitled Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache which was release on 25 June 2022, this book published by Morgan Kaufmann. Available in PDF, EPUB and Kindle Format. Book excerpt: Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
  • Author : Alberto Menache
  • Publisher : Morgan Kaufmann
  • Release Date : 2000
  • Total pages : 238
  • ISBN : 9780124906303
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Summary : Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well ...

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release Date : 2011-01-24
  • Total pages : 276
  • ISBN : 9780124906303
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Summary : Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance ...

Human Motion Understanding Modeling Capture and Animation

Human Motion   Understanding  Modeling  Capture and Animation
  • Author : Ahmed Elgammal,Bodo Rosenhahn,Reinhard Klette
  • Publisher : Springer
  • Release Date : 2007-11-15
  • Total pages : 332
  • ISBN : 9780124906303
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Summary : This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, ...

Motion Capture in Performance

Motion Capture in Performance
  • Author : M. Delbridge
  • Publisher : Springer
  • Release Date : 2015-03-04
  • Total pages : 94
  • ISBN : 9780124906303
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Summary : Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film....

Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments
  • Author : Nadia Magnenat-Thalmann,Daniel Thalmann
  • Publisher : Springer
  • Release Date : 2003-05-20
  • Total pages : 282
  • ISBN : 9780124906303
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Summary : The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real ...

Performing for Motion Capture

Performing for Motion Capture
  • Author : John Dower,Pascal Langdale
  • Publisher : Bloomsbury Publishing
  • Release Date : 2022-05-05
  • Total pages : 248
  • ISBN : 9780124906303
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Summary : Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything ...

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation
  • Author : Pubudu N. Pathirana,Saiyi Li,Yee Siong Lee,Trieu Pham
  • Publisher : John Wiley & Sons
  • Release Date : 2021-05-10
  • Total pages : 240
  • ISBN : 9780124906303
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Summary : HUMAN MOTION CAPTURE AND IDENTIFICATION FOR ASSISTIVE SYSTEMS DESIGN IN REHABILITATION A guide to the core ideas of human motion capture in a rapidly changing technological landscape Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation aims to fill a gap in the literature by providing a link ...

Motion Capture

Motion Capture
  • Author : Sara Green
  • Publisher : Bellwether Media
  • Release Date : 2019-08-01
  • Total pages : 32
  • ISBN : 9780124906303
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Summary : Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as ...

Moviemaking Technology 4D Motion Capture and More

Moviemaking Technology  4D  Motion Capture  and More
  • Author : John Wood
  • Publisher : Gareth Stevens Publishing LLLP
  • Release Date : 2018-07-15
  • Total pages : 32
  • ISBN : 9780124906303
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Summary : Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers ...

The Oxford Compendium of Visual Illusions

The Oxford Compendium of Visual Illusions
  • Author : Arthur G. Shapiro,Dejan Todorovic
  • Publisher : Oxford University Press
  • Release Date : 2017-05-24
  • Total pages : 880
  • ISBN : 9780124906303
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Summary : Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --...

MoCap for Artists

MoCap for Artists
  • Author : Midori Kitagawa,Brian Windsor
  • Publisher : Taylor & Francis
  • Release Date : 2008
  • Total pages : 216
  • ISBN : 9780124906303
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Summary : Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as ...

Computer Animation

Computer Animation
  • Author : Rick Parent
  • Publisher : Newnes
  • Release Date : 2012-10-18
  • Total pages : 542
  • ISBN : 9780124906303
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Summary : Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most ...

Handbook of Machine Vision

Handbook of Machine Vision
  • Author : Alexander Hornberg
  • Publisher : John Wiley & Sons
  • Release Date : 2007-02-27
  • Total pages : 821
  • ISBN : 9780124906303
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Summary : With the demands of quality management and process control in an industrial environment machine vision is becoming an important issue. This handbook of machine vision is written by experts from leading companies in this field. It goes through all aspects of image acquisition and image processing. From the viewpoint of ...

Grammar of the Shot

Grammar of the Shot
  • Author : Christopher J. Bowen
  • Publisher : CRC Press
  • Release Date : 2013-03-05
  • Total pages : 232
  • ISBN : 9780124906303
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Summary : Tell effective visual stories by utilizing the "grammar of film and video with this elegant, modular reference. See what you absolutely need to know to put together your own film or video, shot by shot. Whether you're just learning how to frame a shot or simply looking for a refresher, ...

Modelling the Physiological Human

Modelling the Physiological Human
  • Author : Nadia Magnenat-Thalmann
  • Publisher : Springer Science & Business Media
  • Release Date : 2009-11-17
  • Total pages : 229
  • ISBN : 9780124906303
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Summary : This book constitutes the proceedings of the Second 3D Physiological Human Workshop, 3DPH 2009, held in Zermatt, Switzerland, in November/December 2009. The 19 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Segmentation, Anatomical and Physiological Modelling, Simulation Models, Motion Analysis, ...